Focus progress can be reset by taking cover. They attack by focusing beams on enemies within line of sight, when this is done the target is instantly disintegrated. Their weak point is the lower half of their body. Beholders are big, floating creatures that follow a set path in the air. A new Wardog will soon appear on the turret again, though.įifth Council use a larger variety of special units than the other two factions: They cannot be destroyed, but the Wardog operating it can be killed. Umbra Wardogs use grenade turrets in Short Fused and No Reservations, the latter of which can move across the convoy platform. Raiders and Antagonists can also take control of these emplacements. The shields will soak up a lot of damage but as soon as they break the gun emplacement will go down with them. Hades Division often uses mounted machineguns with shields to defend key points. There are some map-specific enemies that the Raiders will fight against: Aleph boost lets them teleport away from raiders that are close to them. If a Raider gets near, Snipers will often run away while shooting back with a pistol, sometimes they will fight back in melee combat. The sniper rifle will weaken any raider with full heath and kill them below half. Snipers use a sniper rifle at long range and a pistol at close range. Aleph boost grants them complete immunity to all melee damage for a short time. They primarily use grapple or melee and they only use their rapid fire shotgun if the raider is somewhere they can't get to or in a weakened state. They can order enemies to prioritize a certain Raider, causing them to rush towards the target, and in certain missions can call in rocket launcher Grunts.įifth Council does not have Officers so far.Īssault Troopers serve as a bruiser role, engaging in close range combat with their higher health pool and strong CQC. Officers use explosive spread shotguns at both close and long range Aleph boost will call down a bombardment around them. Finishing them with melee attacks grants the Raider one stack of Aleph, but they can in turn finish wounded Raiders off themselves, gaining one stack which they can use to activate their ability. Like players, they have a downed state during which they can use their weapon. Hades rocket launchers have a full black & orange uniform with an orange helmet, Wardog rocketmen have charred black skin and a half-burnt faceplate.Įlite Soldiers are advanced enemies that pose a bigger threat than average enemies and also serve as the Raiders' main source of Aleph in missions. Council rocket launchers don't exist so far. They will always have armor, which reduces ranged damage. They are usually called in by Officers on certain maps (Fistful of Sand, Short Fused, Low Blow) Rocket launchers use rocket at long to medium range, dealing high AoE damage but taking a while to fire. Hades shotgunners have a yellow vest and a reddish stripe across their helmet, Wardog shotgunners have a red faceplate and more body paint than the rifle counterparts and Council shotgunners have white armor Shotgunners do high damage up close and Fifth Council shotgunners also push the player back, but fire slower. Soldiers with shotgun that move in close to their raider. Hades Division riflemen have white and dark green uniforms with full black helmets, Fifth Council riflemen have blue armor and Wardog riflemen have a yellow faceplate and a moderate amount of red body paint Soldiers with machine gun that attacks from a distance. Fifth Council soldiers have the highest resistance to damage from guns.Hades Division have a higher health pool than the other factions.Umbra Wardogs always have an exposed Aleph signature and regenerate health over time, even elites.There are currently three enemy factions in the game: Hades Division, Umbra Wardogs and Fifth Council.
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